I'm a solo racer so digital racing would not serve any real purpose for me, but I like the variety it has added to slot car racing. I record lap times for up to 20 cars and then enact simulated races as though all cars were on the track at the same time. It keeps me busy and out of trouble (mostly).
I keep looking for ways to enhance my process, and incorporating fuel consumption and pit stops for refueling is my current project. I'm curious how fuel use is calculated in digital racing. Is it based on how fast a car has been going or laps completed or just a default timer built into the system?
My idea is to equate current (amps) to gallons of fuel and come up with formulas that vary fuel consumption based on speed. A car that draws more current would have a lower mpg rating, and would also use more fuel the faster it goes.
Some feedback on how this works for digital racing will give me a starting point.
Thanks.