Page 3 of 3

Re: Ford-Porsche Wars - The Tracks

PostPosted: Mon May 08, 2017 9:06 pm
by chappy
Just to give a bit more info on Canfield green that may help on your set ups. The front straight is a long straight of 24 feet leading i to a sweeper that tightens i to an uphill spoon. Many cars run out of revs about 8 to 10 feet in. The middle straight is about 15 feet a d leeads into a double apex curve prior to the uphill esses. After the esses is the hairpin and a short 10 ish foot straight leadi g i to a tightenimg radius corner befor the front straight again.
A slot it guide works well as do the standard guides such as stock Carrera and the new 7 mm scaley guides. Too deep a quide will cause deslots at some points due to elevation changes bouncing them out but it handles the majority of stock guides and the slot it general screw in guide.
Hope this helps. These things work on this track, but remember you are running an assortment of different tracks so plan accordingly lol.
Good luck racers.
Bob

Re: Ford-Porsche Wars - The Tracks

PostPosted: Mon May 08, 2017 11:30 pm
by CrockettNZ
thanks Bob
I am hoping to have a smooth well balanced car that hangs on well
I am happy to sacrifice top end speed a little to have a real easy car to drive
don't really mind where I come as I am more interested in the fun of being part of a cool proxy

Re: Ford-Porsche Wars - The Tracks

PostPosted: Tue May 09, 2017 7:22 am
by Mitch58
i]I am hoping to have a smooth well balanced car that hangs on well
I am happy to sacrifice top end speed a little to have a real easy car to drive
don't really mind where I come as I am more interested in the fun of being part of a cool proxy
[/i

After my first couple of proxies I realized that a smooth well handling car is more important than shear speed in a proxy.

Re: Ford-Porsche Wars - The Tracks

PostPosted: Tue May 09, 2017 11:06 am
by docdoom
yep most races are won in the corners.

Re: Ford-Porsche Wars - The Tracks

PostPosted: Thu May 11, 2017 4:42 am
by Audi1
In my experience, if you have a car that has the following, then you're apt to have a good proxy car:

1. Chassis straight
2. In general, maximize the wheelbase and the track on your car and position the guide as far forward as possible; there are exceptions to this, but not many.
3. Drive train as close to zero friction as you can get it (gear mesh smooth, rear bushings aligned, rear axle turning freely, motor stabilized)
4. All 4 tires flat on the same plane (use your SCC set-up block to determine this; there are also other ways)
5. Weight in a range that makes the car stable, but not too heavy for the motor/gearing to handle easily (usually for an average GT/LMP/etc. car, in the range of 75-85gm)
6. Weight distribution in the range of 35:65-40:60, front:rear
7. Guide fit snugly into the guide holder (not binding, but definitely not sloppy loose), a blade length that is as long as possible, but that will easily negotiate the tightest turns on the tracks that you'll be running on and a blade depth as deep as those tracks can handle
8. Braids making contact with the rails so that the front is not lifted when static on the track
9. Body roll such that when you push down on the front fender, the opposite side rear tire does not lift
10. Tires that are glued and trued on metal rims (for the rear); fronts can be either metal or well-prepped plastic rims, but should also be glued and trued. You really do want close to zero grip from the fronts, because the guide on a slot car is your de facto front tires
10a. Did I mention truing the tires? If I didn't, then I meant to. You can't spend too much time paying attention to this factor.

What I think you want is a car that has plenty of power, but that handles very well in the corners, because, as others have said, the races are usually won in the corners. Ideally, the tires should grip right out to the very limit of driveability in the corners (no tire chatter) and when they exceed the limit of traction, the tail end slides out a little (rather than the front end simply deslotting due to too much rear traction or the rear end going from good traction to zero traction in a split second). The tail end slide out at the traction limit gives the driver a signal to back-off and this is really key to having a good driving proxy car, because although every driver has a different driving style, they all watch for signals as to how fast they can drive the car into and out of the corners. With good speed and clear driver signalling, you'll have yourself a good proxy car; at least I think you will.............

Allan

Re: Ford-Porsche Wars - The Tracks

PostPosted: Thu May 11, 2017 8:43 am
by clivearmstrong74
Thank you Allan, this is worth GOLD!!

Cheers
Clive

Re: Ford-Porsche Wars - The Tracks

PostPosted: Thu May 11, 2017 2:51 pm
by Mitch58
"Thank you Allan, this is worth GOLD!!"

Or at least Silver or Bronze.

Re: Ford-Porsche Wars - The Tracks

PostPosted: Thu May 11, 2017 11:23 pm
by Brumos RSR
Pure Platinum

Re: Ford-Porsche Wars - The Tracks

PostPosted: Mon May 15, 2017 4:28 pm
by glasshorsevh
I don't remember seeing anyone post about this before, so I figured I would and put it appropriately here. There is a movie on Amazon Prime called "The 24 Hour War" that anyone participating on the Ford side of this Proxy (or ran last year) must see!

Val