by MrFlippant » Sat Nov 01, 2014 12:40 pm
It's possible to create a 4 lane sensor for one PB. I've spoken to slot master about it.
For a large layout with only 6 cars, though, it kind of defeats a lot of the fun of digital. If you've got a big-ass 4 lane track like the analog guys run, the 6 cars will spread out and barely ever interact with each other. Interaction is where the fun is. That's why analog racing is so much more fun for everyone when two or more people are racing "neck and neck", and why so many old analog tracks added things like squeezes, crossovers, and other places for the cars to potentially crash. With digital, you can share the lane and the lane changers provide a lot of interaction, but even with six cars, it can get as boring as an analog race where all the cars/drivers are of different skill levels and there's no real "racing" going on.
But, the plan to move to oXigen to accommodate more cars makes a lot of sense. 12 cars on a big 4 lane digital track would be great! :)
Oh, and the lane changers on SSD do allow expansion to more lanes. If you don't use pit lanes to expand and contract, but have 4 lanes all around, you'll need to do some power tapping to get power to all lanes, because the straight lane changers don't connect the lanes together, but they CAN be offset so that a car from lane 1 can switch over to lane 4 by going through 3 lane changers.
If the group wants more lanes so that they aren't "stuck behind the slow guy" all the time, maybe analog would be a better choice? ;-)